Vol. 47 Issue 2 Reviews | Reviews > Recordings > | ||
Kari Väkevä: Void – Seven Computer Music Pieces | |||
Compact disc, 2024. Available from KV2 Computer Music, Finland; www.vakeva.org. Reviewed by Ross Feller According to the liner notes, the seven fixed media, electroacoustic works on Void are to be considered as an ordered collection of compositions that may also be heard or performed separately. All the compositions were generated by the composer using a variety of synthesis methods produced by his own software written in C++. The results, as the composer outlines in the liner notes, contain sound and pitch-based material, with the latter generally adhering to microtonal principles. The first piece, “Void I” presents video game type sounds
within a variable speed context. We hear crackling sounds and wind, or water
flowing. Here, and in several of the other pieces on this collection, nature is
used as a conceptual backdrop for the sound material, which lends a sense of
organicity to the ways in which Väkevä develops his
materials. After about four minutes the texture changes, but only briefly
before heading back into sonic territory that had been covered during the
previous four minutes. This work never establishes anything for long enough to
make an impression on the listener. Conversely, the ever-shifting texture
presents continually evolving material that some listeners might find
compelling.
“I Saw Eternity,” the second piece, is the longest work on
this collection, clocking in at almost 14 minutes. The introduction sounds like
a prominent sample of choral voices had been time-stretched, while juxtaposed
above a sparse layer containing high-pitched bells. The time-stretched part
slowly changes until it reveals its FM synthesis base after about five minutes.
This moment also corresponds with a brief section in which the sounds seem to
change focus from a notched emphasis of mid-frequencies to a more balanced
distribution of frequencies. According to the liner notes, all of the sounds in
this composition stem from inharmonic overtones of a bell. The composer states:
“The interest of the listener, however, is probably caught by the granulated
sustained-sounds in the mid-register with their wavering character and almost
chorus-like whispers…” His statement may explain the title, but what I described
as the notched emphasis of these mid-register sounds is somewhat painful to
listen to, especially if you are listening via headphones. The last two minutes
sounded like a filter had been opened, and then closed again for the remaining
30 seconds or so. The ending fadeout sounded prematurely shortened, especially
considering the overall length of this piece. Or, in other words, the tension
generated by this piece sounded inadequately resolved – it rushed to close
after creating many listening pathways.
“Void II,” the third piece, begins with a section featuring
what the composer calls “noisy eruptions” that “recur periodically.” To realize this work the composer used granular and
physical-modeling synthesis methods. To control his pitched material he developed an evolving process from an initial ‘seed’ interval. This process
kept the newly generated pitch materials fresh and unexpected. The same cannot
be said of the rhythmic materials, which oscillate between long, overlapping
sustains that mask a sense of pulsation, and short groups of attacks that
accelerate or de-accelerate slightly. The latter effect takes the form of
virtual bells being rung. Unlike the previous piece, the fadeout at the end is
effectively long and phased.
The fourth piece, “I Kiss the Sky,” also employs granular
synthesis and physical modeling systems, but they develop differently: the
former stay focused, while the latter become unglued,
as it were, “as if vaporizing in the air,” according to the composer. There are
long stretches of this work that remind me of hearing Shepard Tones, wherein
the ‘bottom’ of a sound mass seems to continue descending indefinitely. Another
intriguing aspect to this piece is how the composer separately spatializes
different frequency bands. This technique creates a distinct tactility of sound
in the listener. The overall, dynamic volume for this work is quite intense,
over long stretches of time. Perhaps this is a nod to the title’s dedicatee –
Jimi Hendrix - and his fully saturated guitar sound.
According to the liner notes, “Void III,” the fifth piece, “begins with deep-pitched membranophone sounds that have been a controlled simulated acoustic feedback.” These sounds are used in recurring sections, separated by other sections that explore “other kinds of voices.” This occurs in the middle of the piece, where the composer seems to manipulate the amplitude envelope shapes to create a sound mass containing video game ‘sound creatures.’ This work is a good example of a composer reusing specific synthesis techniques to generate quite different timbres and textures than found in some of the previous compositions on this disc. “If Bees are Few” opens with an ominous “chord of buzzing
sounds.” The title refers to Emily Dickson’s lyrics, which may have been used
within the composer’s employment of vocal formant synthesis. Väkevä also reuses the concept of generating material from
an initial seed value, as well as granular synthesis and microtonal pitch
collections. There seems to be a greater effort in this work to shape the
gestural materials with respect to filtering, depth effects, and
spatialization. This results in a more convincing composition, largely due to
the nuanced ways in which the sounds develop. During the last 20 seconds, or
so, the piece dissipates in such a way as to suggest that the work could have
gone on for much longer but was cut short due to practical or aesthetic
reasons.
The final piece on this disc, “Void IV,” was created from
“computer-generated sounds of primarily stringed-instrument qualities.” The
composer goes on to explain his intentions for this piece: “I wanted to explore
the sounds from different playing techniques, and therefore I programmed a
realistic physical model into my synthesis environment. I chose Cordis and implemented
its basic functionality into my own C++ system, and that gave me the
possibility to play arco/pizz., sp./st.. (sul ponticello and sul tasto) harmonics, fingered trill, etc. like playing a
real string instrument.” This compositional motivation reminds me of similar
incorporations by spectral composers such as Gerard Grisey,
especially in his composition “Transitoires”
(1980-81), which was based on sonographic analyses of the double bass played in
five different ways: pizzicato, arco, poco sul ponticello, sul ponticello, and ponticello. This idea
has produced some convincing work, and in the case of “Void IV” Väkevä adds an additional layer of conceptual complexity by
using parameter values that “make the vibrating string not uniform (i.e.,
inhomogeneous), or applied damping the string heavily at varying points while
plucking, and so on. Furthermore, I modeled the effect of the resonances of the
body of the instrument, and the acoustics of the surrounding space.” The result
is a subtly nuanced work that holds the listener’s attention over extended
periods of time.
Overall, Void adheres to consistent aesthetic values, expressed using similar synthesis
methods from piece to piece, and a tacit acceptance of certain large-scale
formal structures. The music contained herein employs largely through-composed
forms that lack sudden textural or formal shifts, or what free improvisers
describe as sharp edges, students of Xenakis call catastrophe theory, and
Herbert Brün described as the principle of the
non-sequitur. One wonders what music might result from the inclusion of these
formal attributes into the already-established procedures that we routinely
find in the work of Kari Väkevä.
A
final word about the packaging for this compact disc: When I initially opened
the cd I was met with many tiny shards of plastic. The
internal contents had evidently been shattered by the vagaries of the snail
mail process. This, and the fact that many potential listeners do not own cd
players or drives, speaks to the advantages of digital downloads. Nevertheless,
holding a three-dimensional cd and booklet in hand feels substantial and offers
the holder a hope that these physical objects will outlast their digital
duplicates, which will inevitably fall prey to the vagaries of fatal hard drive
crashes or system failures. One would like to have it both ways.
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